Hi! My name is Christopher Perry and I'm a junior in Environments Design at Carnegie Mellon University. I've really enjoyed the way that the projects in this program have allowed me to explore my interests in IOT, interaction and experience design, and the subtleties of a human centered design approach. This semester I'm taking studio with Dan Lockton, where we are working on a project to see or touch or hear the invisible things that happen all around us all the time. In addition to studying design, I'm a founding member of Atlas, a small team designing a self-driving vehicle, and the president of the CMU Origami Club .
I'm 21, from Boston, and I enjoy cooking Chinese and Italian food, and I'm currently learning how to make more Indian and Korean dishes. I'm very interested in the mathematical and mechanical properties of origami, on which I'll be teaching a course next semester. Recently I've picked up knitting and playing the ukulele, but I suspect that my motivation for doing so is because they're both so easy to carry around.
Robo Quasar (pictured above) is a self driving vehicle that I have been working on for the past two years with Atlas. The most recent part of this project has been to design an interface for Quasar so that as we continue testing and collecting data, we can understand what is going on under the hood. The lights in the underglow indicate the state of the localization algorithm, and the status of each sensor.
Come check out what we do or the data we collect.
Portable environments are sensitive to both the people that interact with them as well as to their location. These can range from being very physical, like Caught Picnicking (left) which is about creating a personal space for two, to being entirely digital, like Book Hunt (middle) which takes people on short adventures when they need a break. Laundryview (right) is both physical and digital in that it communicates with your laundry basket and the shared washing machines in a dorm. Click the images below for more information.
Several projects that I've worked on have revolved around scale, and how we interact with objects at different scales. The 3D printed model of how bubbles form a foam (left) is a part of a project inspired by the Powers of Ten video by Charles and Ray Eames. For this project we designed microscopes (middle) which we used to inform our models. In a different class, I applied these principals to Magic Schoolbus inspired project Robotic Reality Capture (above and right) which uses virtual reality to explore objects of very small scale.
I'd love to hear from you!